On the multimedia design program, there is a lot of focus on the graphical design disciplins.
But I see that a central part of a multimedia product is it’s potential to interact with the user, so the user can achieve his/her goals.
But how can we design this user-multimedia interaction?
This lecture is about how system development and requirements and modelling/diagramming can be seen in connection with a design thinking process and scrum elements like user stories on 2.sem MMD student. Modelling with UML elements like use case diagrams and use case descriptions will also involved.
Some desk research behind the slide
Intro to 3 central elements in the Scrum framework for MMD students.
- Roles (PO: Mr. Ping, SM: Students with support of teachers)
- Artifacts (Product backlog, Scrum board, Lego )
- Meetings ( Estimates, Sprint planning, Sprint(10 min), Review an Retrospective)
The session was a 2 hours long and with 6-9 teams of 5 students that did 3 iterations/sprint before making the final pitch of their solution.